StarCraft enhanced on its predecessor Warcraft II, which highlighted two very very similar playable factions, by introducing asymmetry among the models and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-known 1996 SSI release War Wind. The device types https://chanced84i9.worldblogged.com/35738264/the-2-minute-rule-for-starcraft